CRank: 5Score: 15940

It's actually not clear if Natal uses 3DV's technology. Microsoft had also been working with a company called PrimeSense that was developing a different technology that serves the same function. 3DV's z-cam might be able to detect fingers, but maybe the tech that Natal uses can't, but has other benefits. Microsoft may have just bought 3DV to prevent that competing technology from getting into others' control. Microsoft has been very quiet on how Natal actually works, everything we've read...

5784d ago 0 agree0 disagreeView comment

This sounds like they're saying "You guys should want this game."

5786d ago 0 agree1 disagreeView comment

The engadget showing of Move and its "multitouch" demo show barely perceptible latency. That video I mentioned in that last post might have been a result of Move's "smoothing" software being turned way up.

5787d ago 0 agree0 disagreeView comment

Most of the "impressions" I have read have said that the lag is comparable to the dualshock, though. Right now I am hoping - and it does appear - that that occurrence of lag was a fluke, but am going to wait until we see more at E3.

I would like to see an article that compares latency of Move and Natal to regular controllers. I have seen a good article from Digital Foundry about controller latency that takes display latency into account, but none of the Move or Natal ...

5787d ago 1 agree2 disagreeView comment

Losing a bit of money might be worth being able to say "People use our product for supercomputers."

5787d ago 1 agree1 disagreeView comment

I imagine if a university were to approach Sony and say "Hey, we want to buy 200 PS3's," Sony would probably be willing to talk and maybe work something out. Even if not, they just have to go back to renting supercomputers like they did before. Like others have said too, organizations that are already using PS3's for this just have to not update and probably don't even have them hooked to the internet anyway.

5787d ago 3 agree1 disagreeView comment

I haven't really looked into it, but i hear the 3D TV's are only about 10% more expensive than comparable TV's without 3D. If that is the case, I would spring for the 3D now, but wait on getting the glasses. That's just my take on it.

There isn't a lot of 3D stuff now, but it is looking like it will grow quickly. There's a couple (or 3) major movies in theaters right now that are in 3D. That was unheard of a year ago.

5788d ago 0 agree0 disagreeView comment

The studio is just trying to double dip by releasing the 2D version with no special features now, then in November I think it is, they are releasing the special edition that has 3D, extra scenes, and bonus features. They know people will buy it right away because of the hype, then buy it again later to get the extras. Just like The Lord of the Rings trilogy coming out on blu-ray with the theatrical version first, then the extended version in a couple years.

5788d ago 1 agree0 disagreeView comment

The glasses-free system uses lenticular screens. Alternating columns of the image are meant for each eye, then it uses a method to limit the angles that those images can be seen from so that each eye only sees the intended image. They require you to be looking at the screen from certain angles (which will work fine for the 3DS, which is rumored to use this method) and they reduce the resolution of the image by half since each eye only gets half of the frame's pixels.

info here:...

5788d ago 0 agree0 disagreeView comment

You need more than just 120 Hz refresh rate, you need a way to synchronize the image on the TV with the active shutter glasses. The way this is accomplished is a signal sent to the glasses via an IR emitter on the front panel of the TV or a dongle that hooks up to the TV through a special port. TV's that aren't "3D enabled" don't have the emitter or the port for the dongle. It IS true that some TV's have already been available that have that port and that some people may have 3D ...

5788d ago 4 agree1 disagreeView comment

No matter what the game or movie runs at, the glasses go at 60 Hz per eye, so if a game ran at 30 Hz per eye, it would just show each frame twice. I don't think "strobing" would be an issue. Here's a question, though: how does the brain interpret the framerate for 3D? Would it interpret a 30-Hz-per-eye framerate like a 60 Hz total, or would it look like a 30 Hz framerate?

5788d ago 0 agree2 disagreeView comment

You may find yourself wishing that developers could just "tack on" motion controls for Natal to already existing games, too.

I don't mean that as a knock on Natal, just that Move makes it very easy to have games that work either way without making sacrifices.

5789d ago 6 agree0 disagreeView comment

If i recall correctly, Sony was saying that third parties have trouble getting sales on Wii, not developing. People tend to only buy Nintendo's stuff.

5789d ago 8 agree1 disagreeView comment

Most games run at 30 Hz and look just fine. I think doing 30 Hz per eye would be fine too. Standard movies run at 24 Hz, with 3D movies being 48 Hz (24 per eye). I'm sure he's right that it will be limited because so few games run at 60 Hz now, but they don't HAVE TO be 120 Hz.

5789d ago 3 agree1 disagreeView comment

Hassan's Shop was really well done. The chapter with Manfred was what really impressed me though. I had flashes where I could have sworn all three characters were real. Manfred is probably the best looking character model i have ever seen, with Scott close behind.

5793d ago 0 agree0 disagreeView comment

As a person who loves (and has the platinum trophy for) Heavy Rain, I will say that there IS a little "unevenness" in the graphics. The character models are absolutely incredible (Manfred in particular) and very well animated for the most part, but the walking was very clunky and there were some occasional hiccups like texture pop-in. Those few small issues are all very easily forgivable, though, when you get to see characters' faces close up and see the detail and expressiveness ...

5793d ago 4 agree0 disagreeView comment

Last year Infinity Ward appeared exclusively at Microsoft's conference, and obviously their game wasn't exclusive. All this proves is that his next game will be on 360, not necessarily exclusively.

5793d ago 5 agree0 disagreeView comment

I think that, as an XBox exclusive site, maybe they figured they could get hits from people wanting to see a "How Heavy Rain fails" article. That and Heavy Rain is the game that has recently brought this issue more to the forefront. The article is really more about the balance between direction and freedom that games have to find. Pretty good article actually, and it even gives Heavy Rain an amount of recognition for the way it combines structured narrative with freedom of choice...

5794d ago 1 agree0 disagreeView comment

Heavy Rain as a sandbox game (of sorts). Heavy Rain gives you freedom to make REAL decisions - decisions that go beyond "do i want to be good or evil?" These decisions, and the very different endings that they lead to, actually make the game quite compelling to play through multiple times.

The main point of the article is a good one, too. I think every game has to find its own balance between directed narrative and freedom. Uncharted 2 was awesome because it took an...

5794d ago 0 agree0 disagreeView comment

I define myself into the category of "boy."

Sorry, couldn't resist that one. ;)

5795d ago 1 agree0 disagreeView comment